![]() ![]() For example, equipping lock picks would improve lockpicking skills. Some skills can also be improved while having certain items equipped. ![]() How high skills can be developed is affected by the character's attributes-a character with a low Intelligence will not be able to boost their Science rating as high as a character with high Intelligence, for example. Some non-player characters can also improve Skills via training. However, after a skill reaches a certain Level, books no longer have any impact on that skill. Four passive skills: Speech, Barter, Gambling, Outdoorsman.īooks found throughout the game world can also improve some of those skills permanently, although books are scarce early in the game.Eight active skills: First Aid, Doctor, Sneak, Lockpick, Steal, Traps, Science, Repair.Six combat skills: Small Guns, Big Guns, Energy Weapons, Unarmed, Melee Weapons, Throwing.A tagged skill will improve at twice the normal rate. The player may choose to " Tag" three of the 18 skills. Every time the player gains a Level, they will be awarded skill points to be used to improve their skills, equal to five points plus twice their Intelligence. ![]() The starting values for those skills at level one are determined by the player's seven basic attributes or SPECIAL, but most of those skills would fall between 0% and 50%. There are 18 different skills in the game. ![]()
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